/*
var degreesPerSegment : float;
var radialScale : float;
private var currentAngle : float = 0;
private var l_Renderer : LineRenderer;

function Awake()
{
   l_Renderer = GetComponent(LineRenderer);
   l_Renderer.SetVertexCount(360/degreesPerSegment+1);
}

function CreatePoints()
{
   var x : float;
   var y : float;
   var z : float = 0;

   for (var i : int = 0;i < 360/degreesPerSegment + 1; i++)
   {
      x = Mathf.Sin(Mathf.Deg2Rad(currentAngle));
      y = Mathf.Cos(Mathf.Deg2Rad(currentAngle));
      
      l_Renderer.SetPosition(i,Vector3(x,y,z)*radialScale);
      currentAngle += degreesPerSegment;
   }

}

function Update()
{
    CreatePoints();
}*/